This is a short I worked on at Gentleman Scholar. I was responsible for all of the character modeling with a very limited time in the schedule. It was a fun project to work on! You can check out their breakdown of the whole project clicking here
I made this model based off of a concept illustration by Travis Bourbeau
I recently started this model based off of a concept illustration by Siwoo Kim. It is a work in progress and nowhere near being complete yet.. but will be soon!
I did this to practice turning 2d character drawings into a 3d model. The drawings are based off of the main character from Disney's "Pocahontas"
I made this model based off of concepts from the game Mass Effect
I created this lil chameleon/pug caterpillar sculpting in ZBrush and compositing render in Photoshop
I spent a couple days working on this sphynx for fun
I did this to try doing a realistic portrait in one day
Modeled as a student project based off design from the movie "District 9"
Here are some of my charcoal drawings, oil paintings, and sketches
I worked on this at Fox Studios with the director and production designer to figure out what The Thing's surface texture should be
I worked on this character at Zero VFX. I was responsible for modeling the portrait, blendshapes and clothing.
ENDER'S GAME ORGANIC
I spent over a year on this show at Digital Domain, Modeling on several assets with the team. I contributed to: The formic queen ( my focus was portrait and tail areas) as well as digital double high-res portraits (retop and resculpts) for characters Ender, Bean, Dink, and Bonzo
ENDER'S GAME HARDSURFACE
I spent over a year on this show at Digital Domain, Modeling on several assets with the team. I contributed to several spaceships: drone, deadnaught, carrier, and the battle school space station
CLASH OF THE CLANS
I modeled these characters over Psyop for commercials. I was responsible for maintaining their character while turning them into 3d assets
I worked on this cinematic at Digital Domain. My tasks included modeling, texturing and lookdev.
THOR II: THE DARK WORLD
I worked on this at Luma Pictures. My tasks included: Jane's digital double for use with particles, modeling the cliff and destruction, as well as miscellaneous props throughout
LARA CROFT: RISE OF THE TOMB RAIDER
I worked on this cinematic at Digital Domain. My tasks included modeling Lara's clothing, the bear, and environments.
I worked on this cinematic at Digital Domain. My tasks included modeling clothing and environments, texturing and lookdev
I have recently been learning to paint digitally. These are some of the pieces I've made while practicing