hannah josepher


Hello and welcome to my site! I went to school for over six years studying art, specifically learning how to draw, paint, sculpt as well as how to apply these skills into digital mediums and production pipelines. I love using my skills in creating original and inspiring visuals, especially for sci-fi and fantasy genres. I have worked on several movies, cinematics, commercials, and VR experiences.  I model, texture & lookdev 3D assets (characters, props, vehicles, environments) and create concept illustrations. 


I work primarily with Maya, Zbrush, Mari, Photoshop and Mudbox


LINKED-IN PROFILE              


Laguna College of Art & Design 2005-2009 - BFA in Drawing/Painting
Gnomon School of Visual Effects 2009-2011 - High-End CG Certificate

Studios I have worked for: 

Digital Domain     *     Luma Pictures     *     Bad Robot / Kelvin Optical     *     20th Century Fox    *   Zero Vfx    *    Psyop     *     Framestore

Features I have worked on: